The Rocket League Championship Series (RLCS) has created countless memorable moments, but as the esport grows each season, the RLCS needs to follow suit.
RLCS X will represent the most fundamental changes to the RLCS since its inception in 2016. On top of a huge $4,500,000+ overall prize pool, we're making sweeping changes to the league and its structure to build a foundation for competitive Rocket League for the years ahead. RLCS X represents our first step toward a brand-new vision for the RLCS.
Introducing the New RLCS
Let's begin with how we're changing the RLCS. We're moving away from the League Play format and bi-annual seasons. RLCS X will be an open event-based circuit format that culminates in an annual Rocket League World Championship. We believe this format strikes a healthy balance between open competition and rewarding consistent, high-level performance. It also gives us the flexibility to continue to award points towards World Championship qualification if live international events are not possible during the season due to world wide health concerns.
At this point, the season is a competition to see who gets to lose to Dignitas in the Season 6 Grand Finals. But the one exciting thing about this sort of dominance, is that when they inevitably DO finally lose, it will be the biggest upset in RLCS history. The Rocket League Championship Series is the first season of the professional Rocket League league. In the playoffs, eight teams compete on LAN in a double elimination bracket for prize money. Double elimination Bracket. Winners final, Losers final, and Grand Finals are Best of 7. All other matches are Best of 5.
Let's break down what RLCS X will look like:
Three Splits constitute a full season (Fall, Winter, and Spring)
Each Split will feature three standalone Regional Events for both North America and Europe (six between the two regions for a total of 18 Regional Events per season)
All Regional Events will begin with an Open Qualifier on Battlefy
Each Split will culminate with a Major (three Majors per season)
All three Splits will showcase a different tournament format
The Fall Split is a 32-team tournament format
The Winter Split will be a 24-team format
The Spring Split will be a 20-team format
Regional Events will provide $100,000 in prizing per event
Majors will provide $250,000 in prizing per Split
The Rocket League World Championship will provide $1,000,000 in prizing
By the end of the season, more than $4,500,000 in prizing will be awarded across all regions
As mentioned above, each Split will showcase its own format. Here's a look at what you can expect from the Fall Split. We'll reveal additional details about the Winter and Spring Splits later on.
Fall Split
Each Regional Event will have 32 teams
Teams that earned their spot from RLCS Season 9 will be auto-invited (bypassing Open Qualifiers)
Teams that earned their spot from the previous Rival Series season will be auto-seeded into Day 3 of the Open Qualifiers
The 32 qualified teams will be placed into two groups of 16 with each playing a Swiss format
The top eight teams from each group will proceed to another 16-team Swiss format
The top eight teams from that group will move on to a single-elimination bracket
All events in the Fall Split will be online
Sign ups are open now and will close on July 24 for each region's first Regional Event
Broadcasts for the Fall Split will begin on August 1 with the first European Regional Event
Every event in RLCS X grants points towards World Championship qualification. Regional Events grant fewer points and will also be used to qualify for Majors, which grant more points. It's important to note that points will reset between Splits for Major qualification, but points accumulated over all three Splits will still serve for World Championship qualification. This helps keep competition for Major qualification healthy each Split, while rewarding teams with World Championship qualification for long-term competitive consistency.
Speaking of the World Championship, it's getting bigger and better. Along with the $1,000,000 prize pool, we're also expanding the World Championship to 16 teams (six from North America, six from Europe, two from South America, and two from Oceania).
We're working with South American and Oceanic tournament organizers to create their own circuit of events that will serve as official pathways to Majors and the World Championship. They'll have their own point systems and their prize pools are being increased across the board. More information will be available soon.
RLCS: The Grid
RLCS X will represent the most fundamental changes to the RLCS since its inception in 2016. On top of a huge $4,500,000+ overall prize pool, we're making sweeping changes to the league and its structure to build a foundation for competitive Rocket League for the years ahead. RLCS X represents our first step toward a brand-new vision for the RLCS.
Introducing the New RLCS
Let's begin with how we're changing the RLCS. We're moving away from the League Play format and bi-annual seasons. RLCS X will be an open event-based circuit format that culminates in an annual Rocket League World Championship. We believe this format strikes a healthy balance between open competition and rewarding consistent, high-level performance. It also gives us the flexibility to continue to award points towards World Championship qualification if live international events are not possible during the season due to world wide health concerns.
At this point, the season is a competition to see who gets to lose to Dignitas in the Season 6 Grand Finals. But the one exciting thing about this sort of dominance, is that when they inevitably DO finally lose, it will be the biggest upset in RLCS history. The Rocket League Championship Series is the first season of the professional Rocket League league. In the playoffs, eight teams compete on LAN in a double elimination bracket for prize money. Double elimination Bracket. Winners final, Losers final, and Grand Finals are Best of 7. All other matches are Best of 5.
Let's break down what RLCS X will look like:
Three Splits constitute a full season (Fall, Winter, and Spring)
Each Split will feature three standalone Regional Events for both North America and Europe (six between the two regions for a total of 18 Regional Events per season)
All Regional Events will begin with an Open Qualifier on Battlefy
Each Split will culminate with a Major (three Majors per season)
All three Splits will showcase a different tournament format
The Fall Split is a 32-team tournament format
The Winter Split will be a 24-team format
The Spring Split will be a 20-team format
Regional Events will provide $100,000 in prizing per event
Majors will provide $250,000 in prizing per Split
The Rocket League World Championship will provide $1,000,000 in prizing
By the end of the season, more than $4,500,000 in prizing will be awarded across all regions
As mentioned above, each Split will showcase its own format. Here's a look at what you can expect from the Fall Split. We'll reveal additional details about the Winter and Spring Splits later on.
Fall Split
Each Regional Event will have 32 teams
Teams that earned their spot from RLCS Season 9 will be auto-invited (bypassing Open Qualifiers)
Teams that earned their spot from the previous Rival Series season will be auto-seeded into Day 3 of the Open Qualifiers
The 32 qualified teams will be placed into two groups of 16 with each playing a Swiss format
The top eight teams from each group will proceed to another 16-team Swiss format
The top eight teams from that group will move on to a single-elimination bracket
All events in the Fall Split will be online
Sign ups are open now and will close on July 24 for each region's first Regional Event
Broadcasts for the Fall Split will begin on August 1 with the first European Regional Event
Every event in RLCS X grants points towards World Championship qualification. Regional Events grant fewer points and will also be used to qualify for Majors, which grant more points. It's important to note that points will reset between Splits for Major qualification, but points accumulated over all three Splits will still serve for World Championship qualification. This helps keep competition for Major qualification healthy each Split, while rewarding teams with World Championship qualification for long-term competitive consistency.
Speaking of the World Championship, it's getting bigger and better. Along with the $1,000,000 prize pool, we're also expanding the World Championship to 16 teams (six from North America, six from Europe, two from South America, and two from Oceania).
We're working with South American and Oceanic tournament organizers to create their own circuit of events that will serve as official pathways to Majors and the World Championship. They'll have their own point systems and their prize pools are being increased across the board. More information will be available soon.
RLCS: The Grid
Another big change to our competitive ecosystem is The Grid, a new weekly tournament circuit that brings top teams together to battle for Grid Points, prize money, better seeding, and a spot at the Majors. The Grid was inspired by the motorsport concept of 'starting grids,' and this league reflects that philosophy, with results informing RLCS Regional Event seeding and qualifying top-performing teams for RLCS Majors.
Here's how it works:
Nine weekly tournaments per RLCS Split
Teams earn Grid Points and a cut of a $10,000 (per region) weekly prize pool
The Grid will inform seeding for RLCS Regional Events Tilt poker series.
The team with the highest accumulated Grid Points will qualify for that Split's Major
At the end of each Split the top ten teams retain their spots, while the bottom six teams will have to fight for their spots in The Grid
The 16 teams invited to the first season of The Grid are the teams that earned RLCS and Rival Series auto-qualifications via their performance in Season 9
Grid Points will reset after each Split and can't be used to qualify for the World Championship.
We're also opening up The Grid broadcasts to allow individual teams to stream, making it easy to follow your favorite team's run. We'll share more details on this as we get closer to the start of The Grid.
Moving Forward
RLCS X is our first step towards a new, exciting way for players and fans to experience professional Rocket League.
Battlefy's expertise will help us deliver a better tournament experience while also tracking results, points earnings, and more in real-time. In fact, you and your team can head over to our landing page and sign up RIGHT NOW on Battlefy before the deadline on July 24 at 10 a.m. PT (5 p.m. UTC)! So, get to practicing and don't miss your shot at competing in RLCS X.
We'll have more information to share as we get closer to the season so stay tuned to Rocket League Esports on Twitter! But, in the meantime, make sure to assemble your squad and sign up today. We'll see you on the RLCS pitch!
Roulette is one of the easiest games to play and understand in the casino. As usual the easier a game is to understand the greater the house edge, and roulette is no exception. If you are looking for a easy to. Routlete.
The Winter Split ended with the first bracket reset since Cloud9 faced Dignitas in Season 6. This time, Pierre 'Turbopolsa' Silfver was able to come out on top. Although the Grand Finals are the major talking point, this week was full of great matches. As RLCS X takes a break until 2021, fans are left with some strong takeaways about North America's talent pool. Meanwhile, in Europe, Team BDS and Renault Vitality fell early again as the competition begins to intensify in both regions.
5) Europe The Grid Semi-Finals - Galaxy Racer vs Team Singularity
Galaxy Racer have been on everyone's radar lately, but Team Singularity hadn't made much of a splash in a while before this week. This week's eventual champions, Team Singularity, were able to take down Galaxy Racer in Game 7. It wasn't the cleanest series from Singularity, as they gave up four goals in three different games, but they came through when it mattered most by shutting out Galaxy Racer in the final game. It was an impressive run for Singularity on their way to the Grid finals as they only won a single series in the Group Stage. The series was back and forth, and it could easily have fallen in Galaxy Racer's favour. Singularity's wins were only by a single goal, while Galaxy Racer's wins were by much more convincing leads.
The rest of these matches will be from the NA Regional, but if the time is available, check out some of the other matches from this week's EU Grid. As of this moment, Renault Vitality and Team BDS both fall outside of the top five in the Grid rankings, and the top five in Regional rankings is closer than it has been all season.
4) North America Lower Quarterfinals - G2 Esports vs Spacestation Gaming
Rlcs Season 4 Bracket
G2 fell short of the Regional trophy again, but they are always so close. G2 is always in the mix against teams like Spacestation and NRG, but they couldn't take down SSG. Spacestation had a rough run of things to get to this point after losing to Alpine in their first series of the tournament. They squeaked past Version1 and Ghost Gaming, both series going the distance, and, despite sweeping the Kansas City Pioneers, didn't look dominant while doing it.
Rlcs Season 6 Grand Finals Winner
This series over G2 seemed like the breaking point where they finally turned things around. G2 was able to take an early 2-1 lead in the series, but Spacestation ran the table after that by outscoring G2 ten goals to two in the final three games. After that, they would dominate Rogue and NRG on their way to the finals.